The supply system very likely to be cut (or simplified to the version we have in game) and not much happening with the level design as I am running into a "designer's block" to create interesting maps.
More are needed on the terrain stuff and keeping the game simpler than the docs. Being this late in the development cycle means as a designer I will be spending lots of time in the coming days polishing the units on both sides and the gameplay. Will be doing some more level design but atm I think polishing the gameplay/balance should be of a higher priority.
Nov 19, 2007
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment