Nov 4, 2007

Critiques on Game Prototypes Presented (part2)

This is the critiques on the game prototype presentations (week2)

 3rd Cloud:
Aesthetic:  The digital prototype's graphic is very rpg-ish, which fill their game very nicely.  The world and individual sprites are a bit bland atm but that is expected of a prototype.

Dynamics:  This feels like many rpgs out there and nothing that really stands out just yet.  It is however understandable due to it being a prototype.

Mechanics:  Would be nice to fix the weapon not equipping automatically problem; perhaps a class system might be good as well by diversifying character strength.


Food Fight:
Aesthetic:  It feels like a random game someone can just pick up and play.  Since it is a variant of battleship the gameplay will likely be slow, which is not how I would picture a food fight... Maybe it will work out in the end.

Dynamics:  Based on the presentation it is just battleships with new rules.  I think it jut might be too slow paced in the given setting.

Mechanics:  Some tinkering and creativity are needed to make this interesting and fun after 5 minutes.  Although they decided to remove it, I think the card system would have been enough to make this variant of battleship more interesting.


Drive Through Tycoon:
Aesthetics:  Somehow I am not really getting the tycoon game feel from the presentation; perhaps its just the prototype.  I am sure with more work it will be better.

Dynamics: Its a point and click game... not much actually.

Mechanics:  I think they need to come up with a better leveling or difficulty increase to distinguish themselves from those flash games on web.

Circular Strife:
Aesthetics:  The game looks like a nice party game (physcial) and seems to be fun to play.

Dynamics:  There alot of player interaction so it should make a neat multiplayer.

Mechanics:  I think they need more powerups and other features to diversify the game a bit.

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