Nov 19, 2007

Critiques on Game Prototypes Presented (part4)

The Legend of Chopstick Chung

Aethetics: the cartoony art enhences immersion into this fantasy sport/challenge of chopstick skills.
Dynamics: The style of collection of minigames make this an easy fit for casual game catagory. However I think this at the same time push it away from being a perfect fit in that catagory by not being a full feature game (of lots of mini games). I think the individual mini games is not long enough to warrant the running of the game vs. popular flash games on the net and at the same time the collection are way less than say fusion frenzy or raymen's raving rabbits. In the end I think the idea is great but too limited as a 1 semester project.
Mechanics: Very simple; which is great for these types of games.


Deep Field

Aethetics: Somehow this reminds me of the game asteroids... does not get what the game is trying to achieve beside the twitchingness of cs (minus the headshots and the like).
Dynamics: Based heavily on player reactions, seems fun for a while but not sure about its staying power with players.
Mechanics: very simple but unlike the previous one there is not enough incentive (for me at least) to want to play it.


Dynasties:

Aethetics: A very wordy game based on the presentation, doesn't say much about the actual game besides the collection of urls to get better scores. One major downside is that they need to be sufficiently proficient in the era of dynasties of their choice.
Dynamics: Would really like to see some art since it will help loads in immersion and at the same time less taxing on reading.
Mechanics: Nice idea but need more to make education fun (problem with all education game really).

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