This is the part 3 of the prototype critique:
Stick Ninja:
Aesthetics: Very megaman like and I think the collection of enemy weapons will tranlate into a good gaming experience.
Dynamics: Not quite a platformer from the prototype due to obvious limitations but otherwise alright.
Mechanics: Simple and very similar to megaman concept so it should work out fine.
Zodiac War:
Aethetics: Not very immersive and needs alot of work.
Dynamics: Like their conclusion, there is a need of more attacks to make things interesting.
Mechanics: Not exactly sure how a rock-paper-scissor style will work in a fighter game as I am inexperienced in it.
Crack Baby:
Aethetics: Interesting artwork and funny.
Dynamics: There probably need to be more kinds of weapons like metal slug to make it more diverse.
Mechanics: Since for the testing they got god-mode on so I guess balancing will be a priority.
Nov 12, 2007
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