Update on last week's progess:
I was not able to make it to the play testing session (had a lab) so what I learned from it is strictly based on what my teammates told me.
First thing; it seems that people had fun playing our multiplayer game, that is alwasys a plus. They were slightly confused as to what each unit's strength, hp, and movement are. We will improve the interface so it will show in the newer prototypes.
Secondly the bug of stacking units together became very popular as it is a dominant strategy. It should be ok once we fix the bug.
Last week Tuesday was the only time I met with the team. We spent the entire class doing the XNA, which is interesting but I think it might have been better if we were given time for team stuff.
I've done the initial layout of the weapon stats and equation for dealing damages. At the end of that there were blatant unbalances so I had to do a first round of balancing to make the stats work. Armor piercing values are added to normal guns don't do more damage to vehicles than tanks, as well as balancing purposes.
Next week I will probably work and finish the supply system that was discussed earlier and start some interface thingys. Also I hope we can get a more detailed production schedule so
we know whether we are ahead/behind and how to take advantage/fix that.
Have a good day.
I was not able to make it to the play testing session (had a lab) so what I learned from it is strictly based on what my teammates told me.
First thing; it seems that people had fun playing our multiplayer game, that is alwasys a plus. They were slightly confused as to what each unit's strength, hp, and movement are. We will improve the interface so it will show in the newer prototypes.
Secondly the bug of stacking units together became very popular as it is a dominant strategy. It should be ok once we fix the bug.
Last week Tuesday was the only time I met with the team. We spent the entire class doing the XNA, which is interesting but I think it might have been better if we were given time for team stuff.
I've done the initial layout of the weapon stats and equation for dealing damages. At the end of that there were blatant unbalances so I had to do a first round of balancing to make the stats work. Armor piercing values are added to normal guns don't do more damage to vehicles than tanks, as well as balancing purposes.
Next week I will probably work and finish the supply system that was discussed earlier and start some interface thingys. Also I hope we can get a more detailed production schedule so
we know whether we are ahead/behind and how to take advantage/fix that.
Have a good day.
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